# OpenDUNE: a native recreation of Dune II

> OpenDUNE recreates Dune II in ANSI C for desktop systems and Atari TOS. Desktop builds use SDL or SDL2; the game reads original Dune II 1.07 data files, including dune2.exe, from a user-provided data directory.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/OpenDUNE/OpenDUNE>
- Primary source: <https://github.com/OpenDUNE/OpenDUNE/blob/ebea79aeba025be2fe9004570e9255044aacc0be/README.txt>
- Catalog page: <https://awesomerea.org/resources/opendune-case/>
- Record JSON: <https://awesomerea.org/resources/opendune-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opendune-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Dune II 1.07 data files, including dune2.exe, must be placed in data/.
- **Prerequisites:** The source uses SDL or SDL2; Linux and FreeBSD users need LibSDL installed.
- **Limits:** The project documents a sound-output issue that can block the house selection screen.
- **License:** GPL-2.0 license.

## Primary sources

1. <https://github.com/OpenDUNE/OpenDUNE/blob/ebea79aeba025be2fe9004570e9255044aacc0be/README.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
