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Case study

OpenDance Engine: recreating Just Dance gameplay in GML

OpenDance Engine recreates Just Dance gameplay in GameMaker Language using hand-written code and findings from the UbiArt Framework and Bluestar Engine. It reads UbiArt CKD and Bluestar JSON files, plays video and audio, and implements KaraokeClip, PictogramClip, GoldMoveEffectClip and MainSequence support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
66
Last commit
2026-05-28
Language
Game Maker Language
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires GameMaker Language tooling for the supplied project.
  • Limits: MoveSpace scoring is in progress; BeatsPreview, non-Latin characters and camera scoring are planned.
  • License: GPL-3.0.

Cite

BibTeX

@misc{opendance-just-dance-case,
  title = {{OpenDance Engine: recreating Just Dance gameplay in GML}},
  howpublished = {\url{https://github.com/WodsonKun/OpenDance}},
  url = {https://github.com/WodsonKun/OpenDance},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendance-just-dance-case/}}
}

Plain text

OpenDance Engine: recreating Just Dance gameplay in GML. https://github.com/WodsonKun/OpenDance (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendance-just-dance-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · WodsonKun/OpenDance · Revision 1c95fb0

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