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Case study

OpenDrakan: reconstructing Drakan's Riot Engine

OpenDrakan reconstructs Riot Engine for Drakan: Order of the Flame on GNU/Linux. Its C++ project loads original game levels, includes an SRSC data extractor, and documents database structures and UDP/TCP network exchanges.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
64
Last commit
2023-12-17
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legal Drakan copy is required, along with zlib, GLM, Bullet Physics, CMake, OpenSceneGraph and OpenAL for the available renderer.
  • Limits: The replacement engine is early-stage and cannot yet play the full game.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{opendrakan-case,
  title = {{OpenDrakan: reconstructing Drakan's Riot Engine}},
  howpublished = {\url{https://github.com/Zalasus/opendrakan}},
  url = {https://github.com/Zalasus/opendrakan},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendrakan-case/}}
}

Plain text

OpenDrakan: reconstructing Drakan's Riot Engine. https://github.com/Zalasus/opendrakan (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendrakan-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Zalasus/opendrakan · Revision 6c0d499
  2. doc/drakan_network_protocol.md GitHub · Zalasus/opendrakan · Revision 6c0d499

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