Case study
OpenDrakan: reconstructing Drakan's Riot Engine
OpenDrakan reconstructs Riot Engine for Drakan: Order of the Flame on GNU/Linux. Its C++ project loads original game levels, includes an SRSC data extractor, and documents database structures and UDP/TCP network exchanges.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 64
- Last commit
- 2023-12-17
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legal Drakan copy is required, along with zlib, GLM, Bullet Physics, CMake, OpenSceneGraph and OpenAL for the available renderer.
- Limits: The replacement engine is early-stage and cannot yet play the full game.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{opendrakan-case,
title = {{OpenDrakan: reconstructing Drakan's Riot Engine}},
howpublished = {\url{https://github.com/Zalasus/opendrakan}},
url = {https://github.com/Zalasus/opendrakan},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendrakan-case/}}
}Plain text
OpenDrakan: reconstructing Drakan's Riot Engine. https://github.com/Zalasus/opendrakan (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendrakan-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Zalasus/opendrakan · Revision 6c0d499
- doc/drakan_network_protocol.md GitHub · Zalasus/opendrakan · Revision 6c0d499
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