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Case study

openDarkEngine: rebuilding support for Dark Engine game data

openDarkEngine rebuilds an engine for data files from the original Dark Engine games. Its current code displays levels and objects, while its documentation describes incomplete lighting, simulation and scripting and a planned replacement of the Ogre3D renderer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
175
Last commit
2018-05-09
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Dark Engine game data files are the intended inputs.
  • Limits: Build instructions are partly obsolete during the renderer cleanup.
  • License: GNU General Public License version 2.

Cite

BibTeX

@misc{opendarkengine-case,
  title = {{openDarkEngine: rebuilding support for Dark Engine game data}},
  howpublished = {\url{https://github.com/volca02/openDarkEngine}},
  url = {https://github.com/volca02/openDarkEngine},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendarkengine-case/}}
}

Plain text

openDarkEngine: rebuilding support for Dark Engine game data. https://github.com/volca02/openDarkEngine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendarkengine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · volca02/openDarkEngine · Revision 7a2d7ba
  2. COPYING GitHub · volca02/openDarkEngine · Revision 7a2d7ba

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