Case study
OpenDF: a Daggerfall engine reconstruction
OpenDF reconstructs an open engine for Daggerfall. Its C++ source includes BSA archive loading with named and indexed entries, alongside game-world, rendering and input components.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 78
- Last commit
- 2018-06-04
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: OpenSceneGraph, MyGUI and SDL2 are listed as dependencies.
- Limits: The included archive loader rejects compressed named BSA entries.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{opendf-case,
title = {{OpenDF: a Daggerfall engine reconstruction}},
howpublished = {\url{https://github.com/kcat/opendf}},
url = {https://github.com/kcat/opendf},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendf-case/}}
}Plain text
OpenDF: a Daggerfall engine reconstruction. https://github.com/kcat/opendf (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendf-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kcat/opendf · Revision 1c5266b
- src/components/archives/bsaarchive.cpp GitHub · kcat/opendf · Revision 1c5266b
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