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Case study

OpenDF: a Daggerfall engine reconstruction

OpenDF reconstructs an open engine for Daggerfall. Its C++ source includes BSA archive loading with named and indexed entries, alongside game-world, rendering and input components.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
78
Last commit
2018-06-04
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: OpenSceneGraph, MyGUI and SDL2 are listed as dependencies.
  • Limits: The included archive loader rejects compressed named BSA entries.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{opendf-case,
  title = {{OpenDF: a Daggerfall engine reconstruction}},
  howpublished = {\url{https://github.com/kcat/opendf}},
  url = {https://github.com/kcat/opendf},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendf-case/}}
}

Plain text

OpenDF: a Daggerfall engine reconstruction. https://github.com/kcat/opendf (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendf-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kcat/opendf · Revision 1c5266b
  2. src/components/archives/bsaarchive.cpp GitHub · kcat/opendf · Revision 1c5266b

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