Case study
OpenBiohazard2: a Go engine reimplementation of Resident Evil 2
OpenBiohazard2 reimplements the original Resident Evil 2 engine in Go with OpenGL rendering and data from the user's game installation. The code includes room scripts, game state, rendering and parsers for game file formats. Audio, enemy AI and several gameplay systems remain unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 305
- Last commit
- 2026-08-17
- Language
- Go
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Demo documented; the documentation covers part of the feature set.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of the original Resident Evil 2; copy its installed game data into data/.
- Prerequisites: Go toolchain for the documented go build step.
- Limits: Audio, inventory, enemy AI, puzzles and door transitions are listed as unfinished.
- License: MIT license.
Cite
BibTeX
@misc{openbiohazard2-case,
title = {{OpenBiohazard2: a Go engine reimplementation of Resident Evil 2}},
howpublished = {\url{https://github.com/OpenBiohazard2/OpenBiohazard2}},
url = {https://github.com/OpenBiohazard2/OpenBiohazard2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openbiohazard2-case/}}
}Plain text
OpenBiohazard2: a Go engine reimplementation of Resident Evil 2. https://github.com/OpenBiohazard2/OpenBiohazard2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openbiohazard2-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OpenBiohazard2/OpenBiohazard2 · Revision 173f900
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