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Case study

OpenBiohazard2: a Go engine reimplementation of Resident Evil 2

OpenBiohazard2 reimplements the original Resident Evil 2 engine in Go with OpenGL rendering and data from the user's game installation. The code includes room scripts, game state, rendering and parsers for game file formats. Audio, enemy AI and several gameplay systems remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
305
Last commit
2026-08-17
Language
Go
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of the original Resident Evil 2; copy its installed game data into data/.
  • Prerequisites: Go toolchain for the documented go build step.
  • Limits: Audio, inventory, enemy AI, puzzles and door transitions are listed as unfinished.
  • License: MIT license.

Cite

BibTeX

@misc{openbiohazard2-case,
  title = {{OpenBiohazard2: a Go engine reimplementation of Resident Evil 2}},
  howpublished = {\url{https://github.com/OpenBiohazard2/OpenBiohazard2}},
  url = {https://github.com/OpenBiohazard2/OpenBiohazard2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openbiohazard2-case/}}
}

Plain text

OpenBiohazard2: a Go engine reimplementation of Resident Evil 2. https://github.com/OpenBiohazard2/OpenBiohazard2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openbiohazard2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpenBiohazard2/OpenBiohazard2 · Revision 173f900

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