Case study
OpenApoc: rebuilding the X-COM: Apocalypse engine
OpenApoc reimplements the X-COM: Apocalypse engine in C++ and SDL2 using files from the user's original game. It adds modern display support, XML-based save editing, modding facilities, and experimental skirmish play while tracking unfinished original-game features.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 606
- Last commit
- 2026-09-16
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original X-COM: Apocalypse files are required; the build guide asks for an original CD image or extracted files.
- Prerequisites: The project lists SDL2, Boost, Qt, LibVorbis, and platform build tools among dependencies.
- Limits: The README describes the project as alpha with core original-game features still unfinished.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{openapoc-case,
title = {{OpenApoc: rebuilding the X-COM: Apocalypse engine}},
howpublished = {\url{https://github.com/OpenApoc/OpenApoc}},
url = {https://github.com/OpenApoc/OpenApoc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openapoc-case/}}
}Plain text
OpenApoc: rebuilding the X-COM: Apocalypse engine. https://github.com/OpenApoc/OpenApoc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openapoc-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OpenApoc/OpenApoc · Revision d06cc10
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