Case study
Ogre Battle 64: a native port through N64 static recompilation
The Ogre Battle 64 port statically recompiles the USA Rev A N64 game into a native PC executable with N64Recomp. Its build pipeline splits and links ROM code, recompiles the main program and bank units, and processes RSP microcode; a separate browser build uses WebGL2.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 93
- Last commit
- 2026-11-03
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's Ogre Battle 64 USA Rev A ROM; a fresh source checkout must generate the game code before building.
- Limits: The browser version currently has no mod support.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ogre-battle-64-recomp-case,
title = {{Ogre Battle 64: a native port through N64 static recompilation}},
howpublished = {\url{https://github.com/lfarroco/ogre-battle-64-recomp}},
url = {https://github.com/lfarroco/ogre-battle-64-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ogre-battle-64-recomp-case/}}
}Plain text
Ogre Battle 64: a native port through N64 static recompilation. https://github.com/lfarroco/ogre-battle-64-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ogre-battle-64-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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