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Case study

Ogre Battle 64: a native port through N64 static recompilation

The Ogre Battle 64 port statically recompiles the USA Rev A N64 game into a native PC executable with N64Recomp. Its build pipeline splits and links ROM code, recompiles the main program and bank units, and processes RSP microcode; a separate browser build uses WebGL2.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
93
Last commit
2026-11-03
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the user's Ogre Battle 64 USA Rev A ROM; a fresh source checkout must generate the game code before building.
  • Limits: The browser version currently has no mod support.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ogre-battle-64-recomp-case,
  title = {{Ogre Battle 64: a native port through N64 static recompilation}},
  howpublished = {\url{https://github.com/lfarroco/ogre-battle-64-recomp}},
  url = {https://github.com/lfarroco/ogre-battle-64-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ogre-battle-64-recomp-case/}}
}

Plain text

Ogre Battle 64: a native port through N64 static recompilation. https://github.com/lfarroco/ogre-battle-64-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ogre-battle-64-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · lfarroco/ogre-battle-64-recomp · Revision c403d48
  2. Makefile GitHub · lfarroco/ogre-battle-64-recomp · Revision c403d48

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