# Ogre Battle 64: a native port through N64 static recompilation

> The Ogre Battle 64 port statically recompiles the USA Rev A N64 game into a native PC executable with N64Recomp. Its build pipeline splits and links ROM code, recompiles the main program and bank units, and processes RSP microcode; a separate browser build uses WebGL2.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/lfarroco/ogre-battle-64-recomp>
- Primary source: <https://github.com/lfarroco/ogre-battle-64-recomp/blob/c403d48b3abf71533908763c7837f592f73818c1/README.md>
- Catalog page: <https://awesomerea.org/resources/ogre-battle-64-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/ogre-battle-64-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ogre-battle-64-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's Ogre Battle 64 USA Rev A ROM; a fresh source checkout must generate the game code before building.
- **Limits:** The browser version currently has no mod support.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/lfarroco/ogre-battle-64-recomp/blob/c403d48b3abf71533908763c7837f592f73818c1/README.md>
2. <https://github.com/lfarroco/ogre-battle-64-recomp/blob/c403d48b3abf71533908763c7837f592f73818c1/Makefile>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
