# My biggest work: reconstructing Brawlhalla replay simulation

> My biggest work investigates how Brawlhalla patch 11.00 replays matches from recorded inputs, aiming to reproduce the simulation outside the game. Its Python toolkit parses replay, SWF, ABC and SWZ data, while notes map the tick loop, random generator and movement; the full simulator and player-position rendering remain unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/ArachnoMLK/My-biggest-work>
- Primary source: <https://github.com/ArachnoMLK/My-biggest-work/blob/458ebbe3c3aa57445609e16b617563f364018220/README.md>
- Catalog page: <https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/>
- Record JSON: <https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/my-biggest-work-brawlhalla-case/index.md)

## Requirements & limits

- **Prerequisites:** Python 3.10+ and the user's own Brawlhalla installation are required.
- **Scope:** Findings are pinned to the original patch 11.00 code and replay format 271; a later hotfix changed the main ABC.
- **Limits:** The simulator does not yet reproduce complete matches or player positions.
- **License:** MIT license.

## Primary sources

1. <https://github.com/ArachnoMLK/My-biggest-work/blob/458ebbe3c3aa57445609e16b617563f364018220/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
