Case study
Midnight Club: Los Angeles — static recompilation of the Xbox 360 game
This statically recompiles Midnight Club: Los Angeles Complete Edition for Xbox 360, title id 545407F8, with the ReXGlue SDK. Only the USA and Europe disc image is supported. On Windows, scripts/make_pc.ps1 takes that ISO and builds mcla.exe with Direct3D 12. Career, races, and the garage play at 30 FPS by default, and the frame-rate option also lists 60 and 120. The Linux build uses Clang 20, Vulkan 1.3, and ReXGlue v0.10.0, then scripts/play_linux.sh. A separate build targets a PS5 that already runs homebrew.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 236
- Last commit
- 2026-10-30
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- A USA or Europe Xbox 360 ISO of title 545407F8. Windows 10 or 11 with Direct3D 12, or Linux with Clang 20 and Vulkan 1.3. About 20 GB free on Windows.
- License: GPL-3.0-or-later. ReXGlue is BSD-3. PS5_Vulkan is GPL-3.
Cite
BibTeX
@misc{mcla-recomp,
title = {{Midnight Club: Los Angeles — static recompilation of the Xbox 360 game}},
howpublished = {\url{https://github.com/holdmysocks/mcla-recomp}},
url = {https://github.com/holdmysocks/mcla-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mcla-recomp/}}
}Plain text
Midnight Club: Los Angeles — static recompilation of the Xbox 360 game. https://github.com/holdmysocks/mcla-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mcla-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · holdmysocks/mcla-recomp · Revision 2ed2081
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