Case study
Mario Kart 64: a native port through N64 static recompilation
Mario Kart 64: Recompiled uses N64: Recompiled to make a native port of Mario Kart 64, with RT64 providing rendering and graphical enhancements. The project includes game-specific configuration, patches and desktop build support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2026-09-24
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A GPU supporting Direct3D 12, Vulkan 1.2 or Metal Argument Buffers Tier 2 is required.
- Prerequisites: On x86-64, an AVX-capable CPU is required.
- Limits: Opening controls during play can freeze the game; balloons and race results have reported performance or graphics issues.
- License: GPL-3.0.
Cite
BibTeX
@misc{mario-kart-64-recompiled-case,
title = {{Mario Kart 64: a native port through N64 static recompilation}},
howpublished = {\url{https://github.com/arefdsg/MK64Recomp}},
url = {https://github.com/arefdsg/MK64Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-kart-64-recompiled-case/}}
}Plain text
Mario Kart 64: a native port through N64 static recompilation. https://github.com/arefdsg/MK64Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-kart-64-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · arefdsg/MK64Recomp · Revision 77cd612
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