Case study
masseffect-nx: statically recompiling Mass Effect for Nintendo Switch
masseffect-nx ports the Xbox 360 release of Mass Effect to Nintendo Switch by translating PowerPC code from default.xex to C++ with ReXGlue and compiling it for ARM64. A project Vulkan renderer handles the game's GPU commands, while its installer converts Xenos shader microcode from the user's game files to SPIR-V.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 50
- Last commit
- 2026-10-09
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied supported Xbox 360 Mass Effect disc image or extracted directory containing default.xex.
- Prerequisites: Nintendo Switch homebrew setup with a launcher configured for a 39-bit address space.
- Limits: The port remains in development; first visits to new areas may pause while Vulkan pipelines are cached.
- License: GPL-3.0.
Cite
BibTeX
@misc{masseffect-nx-case,
title = {{masseffect-nx: statically recompiling Mass Effect for Nintendo Switch}},
howpublished = {\url{https://github.com/nebadasSwifty/masseffect-nx}},
url = {https://github.com/nebadasSwifty/masseffect-nx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/masseffect-nx-case/}}
}Plain text
masseffect-nx: statically recompiling Mass Effect for Nintendo Switch. https://github.com/nebadasSwifty/masseffect-nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/masseffect-nx-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nebadasSwifty/masseffect-nx · Revision 650e14e
- docs/README.md GitHub · nebadasSwifty/masseffect-nx · Revision 650e14e
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