Case study
Mario Kart: Double Dash!!: a GameCube static recompilation port
Mario Kart: Double Dash!! is ported by translating its GameCube PowerPC code to C ahead of time and linking it with gcn-recomp's graphics, audio, disc and controller runtime. The repository contributes game function metadata, hooks and build scripts; the author reports reaching a Grand Prix race with sound from a blank memory card.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2026-10-22
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own North American GameCube disc image, ID GM4E01, in ISO or CISO format.
- Prerequisites: A supported build environment with CMake 3.20+, Ninja and Python 3; platform toolchains and SDL2 requirements vary.
- Limits: The project is early, and the documented race route does not cover the full game.
- License: MIT License.
Cite
BibTeX
@misc{mario-kart-double-dash-recomp-case,
title = {{Mario Kart: Double Dash!!: a GameCube static recompilation port}},
howpublished = {\url{https://github.com/ethannicholas/mariokartdd-recomp}},
url = {https://github.com/ethannicholas/mariokartdd-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-kart-double-dash-recomp-case/}}
}Plain text
Mario Kart: Double Dash!!: a GameCube static recompilation port. https://github.com/ethannicholas/mariokartdd-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-kart-double-dash-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ethannicholas/mariokartdd-recomp · Revision bd36eb9
- docs/dev/status.md GitHub · ethannicholas/mariokartdd-recomp · Revision bd36eb9
More in Games
- Mario Paint Recomp: a static recompilation of Mario Paint · Case study
- MarioKart 64: Recompiled — a native port through N64Recomp static recompilation · Case study
- Marvel Nemesis: an original Xbox static recompilation port · Case study
- masseffect-nx: statically recompiling Mass Effect for Nintendo Switch · Case study
- Max Payne 3 RePrescribed: an Xbox 360 to PS5 recompilation · Case study
- Max Payne Recomp: an Apple Silicon port through static recompilation · Case study