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Case study

Mario Paint Recomp: a static recompilation of Mario Paint

Mario Paint Recomp ports the SNES game Mario Paint to PC by translating 65816 routines into C while snesrecomp supplies SNES hardware behavior and interpreter fallback. Its headless tour and conformance tool compare selected routines with the original ROM; the author reports 57 of 103 hand-ported routines reached by the tour pass the checks.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-10-21
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires a user-supplied Mario Paint (Japan, USA) LoROM dump of 1 MB.
  • Prerequisites: Windows build requires Visual Studio 2022, CMake 3.16+, vcpkg, SDL2 and SDL2_ttf; harness tools require Python 3.10+ with Pillow.
  • Limits: Alpha: drawing, stamps, undo, Music Composer, Gnat Attack and animation are not covered by the tour; generated routines are experimental.
  • License: MIT license.

Cite

BibTeX

@misc{mario-paint-recomp-case,
  title = {{Mario Paint Recomp: a static recompilation of Mario Paint}},
  howpublished = {\url{https://github.com/sp00nznet/mariopaint}},
  url = {https://github.com/sp00nznet/mariopaint},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-paint-recomp-case/}}
}

Plain text

Mario Paint Recomp: a static recompilation of Mario Paint. https://github.com/sp00nznet/mariopaint (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-paint-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/mariopaint · Revision f4d490d

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