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Case study

Luigi's Mansion: a GameCube static recompilation and boot investigation

Luigi's Mansion uses gcrecomp to translate the GameCube game's PowerPC DOL into C++ and supplies a Windows host with DOL loading, symbol import and GameCube OS replacements. Its boot trace records startup through static constructors and video interrupts, then an unresolved run-queue stall.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-10-14
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply your own US GLME01 Luigi's Mansion game copy, main.dol and ISO.
  • Prerequisites: Requires Windows 10 or 11, a DirectX 11-compatible GPU, CMake 3.20 or newer, Visual Studio 2022 and gcrecomp.
  • Limits: The current boot stalls while polling RunQueueBits.
  • License: MIT License.

Cite

BibTeX

@misc{luigis-mansion-recomp-case,
  title = {{Luigi's Mansion: a GameCube static recompilation and boot investigation}},
  howpublished = {\url{https://github.com/sp00nznet/luigismansion}},
  url = {https://github.com/sp00nznet/luigismansion},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/luigis-mansion-recomp-case/}}
}

Plain text

Luigi's Mansion: a GameCube static recompilation and boot investigation. https://github.com/sp00nznet/luigismansion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/luigis-mansion-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/luigismansion · Revision 99a4188
  2. CMakeLists.txt GitHub · sp00nznet/luigismansion · Revision 99a4188
  3. LICENSE GitHub · sp00nznet/luigismansion · Revision 99a4188

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