Case study
Luigi's Mansion: a GameCube static recompilation and boot investigation
Luigi's Mansion uses gcrecomp to translate the GameCube game's PowerPC DOL into C++ and supplies a Windows host with DOL loading, symbol import and GameCube OS replacements. Its boot trace records startup through static constructors and video interrupts, then an unresolved run-queue stall.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-10-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply your own US GLME01 Luigi's Mansion game copy, main.dol and ISO.
- Prerequisites: Requires Windows 10 or 11, a DirectX 11-compatible GPU, CMake 3.20 or newer, Visual Studio 2022 and gcrecomp.
- Limits: The current boot stalls while polling RunQueueBits.
- License: MIT License.
Cite
BibTeX
@misc{luigis-mansion-recomp-case,
title = {{Luigi's Mansion: a GameCube static recompilation and boot investigation}},
howpublished = {\url{https://github.com/sp00nznet/luigismansion}},
url = {https://github.com/sp00nznet/luigismansion},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/luigis-mansion-recomp-case/}}
}Plain text
Luigi's Mansion: a GameCube static recompilation and boot investigation. https://github.com/sp00nznet/luigismansion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/luigis-mansion-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/luigismansion · Revision 99a4188
- CMakeLists.txt GitHub · sp00nznet/luigismansion · Revision 99a4188
- LICENSE GitHub · sp00nznet/luigismansion · Revision 99a4188
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