# Luigi's Mansion: a GameCube static recompilation and boot investigation

> Luigi's Mansion uses gcrecomp to translate the GameCube game's PowerPC DOL into C++ and supplies a Windows host with DOL loading, symbol import and GameCube OS replacements. Its boot trace records startup through static constructors and video interrupts, then an unresolved run-queue stall.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/luigismansion>
- Primary source: <https://github.com/sp00nznet/luigismansion/blob/99a4188d3ce7902ef7efbf9c3ab497b8984ad8b8/README.md>
- Catalog page: <https://awesomerea.org/resources/luigis-mansion-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/luigis-mansion-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/luigis-mansion-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own US GLME01 Luigi's Mansion game copy, main.dol and ISO.
- **Prerequisites:** Requires Windows 10 or 11, a DirectX 11-compatible GPU, CMake 3.20 or newer, Visual Studio 2022 and gcrecomp.
- **Limits:** The current boot stalls while polling RunQueueBits.
- **License:** MIT License.

## Primary sources

1. <https://github.com/sp00nznet/luigismansion/blob/99a4188d3ce7902ef7efbf9c3ab497b8984ad8b8/README.md>
2. <https://github.com/sp00nznet/luigismansion/blob/99a4188d3ce7902ef7efbf9c3ab497b8984ad8b8/CMakeLists.txt>
3. <https://github.com/sp00nznet/luigismansion/blob/99a4188d3ce7902ef7efbf9c3ab497b8984ad8b8/LICENSE>

## More in Games

- [Luigi's Mansion: a PS5 port of the static recompilation](https://awesomerea.org/resources/luigis-mansion-ps5-port-case/index.md) · Case study
- [Mabecs International Superstar Soccer 2000: a three-version N64 static recompilation](https://awesomerea.org/resources/iss2000-recomp-case/index.md) · Case study
- [Marble Knights Recompiled: an iOS game port by static recompilation](https://awesomerea.org/resources/marble-knights-recompiled-case/index.md) · Case study
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- [Mario Kart 64: a native port through N64 static recompilation](https://awesomerea.org/resources/mario-kart-64-recompiled-case/index.md) · Case study
- [Mario Kart Wii PC Builder: statically recompiling Mario Kart Wii](https://awesomerea.org/resources/mkwii-pc-builder/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
