Case study
Luigi's Mansion (3DS): partial ARM source reconstruction
Luigi's Mansion (3DS) Decompilation recovers C source from the Nintendo 3DS release, with implemented formatter, startup, runtime and game-state functions. Its tools extract a user-provided decrypted dump, generate ARM disassembly and run headless Ghidra analysis; the main game entry remains unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 2
- Last commit
- 2026-10-04
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Python 3.10+, ctrtool and a personally dumped, decrypted game copy are required for extraction.
- Prerequisites: Ghidra with ARM:LE:32:v6 is recommended for analysis.
- Limits: Decimal floating-point formatting, some system calls and the main game entry remain incomplete or stubbed.
- License: MIT license applies to the decompiled source.
Cite
BibTeX
@misc{luigis-mansion-3ds-decomp-case,
title = {{Luigi's Mansion (3DS): partial ARM source reconstruction}},
howpublished = {\url{https://github.com/pancakers2001/lm3ds-decomp}},
url = {https://github.com/pancakers2001/lm3ds-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/luigis-mansion-3ds-decomp-case/}}
}Plain text
Luigi's Mansion (3DS): partial ARM source reconstruction. https://github.com/pancakers2001/lm3ds-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/luigis-mansion-3ds-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
More in Games
- Luigi's Mansion: a four-version GameCube decompilation · Case study
- Lunar 2: Eternal Blue Complete: a PlayStation decompilation · Case study
- Magiczna kula Papatki: reconstructing the game and Magnum Engine · Case study
- Manic Miner: ZX Spectrum disassembly · Case study
- Mario Artist Paint Studio: a Nintendo 64DD decompilation · Case study
- Mario Bros.: Z80 arcade disassembly · Case study