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Case study

Lufia II Recompiled: a native SNES recompilation

Lufia II Recompiled builds a native version of the SNES game from a user-supplied US ROM with snesrecomp. Game-specific control-flow files guide compilation, while the host supplies input, saves, audio, and SDL or OpenGL rendering; Vulkan is an optional build choice.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
14
Last commit
2026-11-06
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the clean, headerless US Lufia II ROM identified by the documented hashes.
  • Prerequisites: Build dependencies include the Lufia2Decomp submodule; Windows uses Visual Studio 2022, CMake 3.24+, and Python 3.
  • Prerequisites: The optional Vulkan renderer requires a Vulkan SDK and glslc.
  • License: PolyForm Noncommercial License 1.0.0 applies to the documented project work.

Cite

BibTeX

@misc{lufia-ii-recompiled-case,
  title = {{Lufia II Recompiled: a native SNES recompilation}},
  howpublished = {\url{https://github.com/Cellenseres/Lufia2SNESRecomp}},
  url = {https://github.com/Cellenseres/Lufia2SNESRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lufia-ii-recompiled-case/}}
}

Plain text

Lufia II Recompiled: a native SNES recompilation. https://github.com/Cellenseres/Lufia2SNESRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lufia-ii-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Cellenseres/Lufia2SNESRecomp · Revision a0c4e11
  2. recomp/README.md GitHub · Cellenseres/Lufia2SNESRecomp · Revision a0c4e11

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