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Case study

LADX-Decompile: a C reconstruction of Link's Awakening DX

LADX-Decompile translates Game Boy Color Link's Awakening DX routines into C, organized by cartridge bank and subsystem. Tests compare memory changes with behavior described in the original disassembly; the author reports 906 verified standalone routines across the 4,298-routine whole-game inventory.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-11
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: CMake 3.16 or newer, a C11 compiler, Git and the LADX-Disassembly submodule are required.
  • Testing evidence: Debug builds are required for assertion-based verification tests.
  • Limits: The author reports 906 verified standalone routines out of 4,298 across the full game.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ladx-decompile-case,
  title = {{LADX-Decompile: a C reconstruction of Link's Awakening DX}},
  howpublished = {\url{https://github.com/Hysm25/LADX-Decompile}},
  url = {https://github.com/Hysm25/LADX-Decompile},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ladx-decompile-case/}}
}

Plain text

LADX-Decompile: a C reconstruction of Link's Awakening DX. https://github.com/Hysm25/LADX-Decompile (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ladx-decompile-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Hysm25/LADX-Decompile · Revision f94840f
  2. ROUTINE_INVENTORY.md GitHub · Hysm25/LADX-Decompile · Revision f94840f

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