Case study
LADX-Decompile: a C reconstruction of Link's Awakening DX
LADX-Decompile translates Game Boy Color Link's Awakening DX routines into C, organized by cartridge bank and subsystem. Tests compare memory changes with behavior described in the original disassembly; the author reports 906 verified standalone routines across the 4,298-routine whole-game inventory.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 2
- Last commit
- 2026-10-11
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: CMake 3.16 or newer, a C11 compiler, Git and the LADX-Disassembly submodule are required.
- Testing evidence: Debug builds are required for assertion-based verification tests.
- Limits: The author reports 906 verified standalone routines out of 4,298 across the full game.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ladx-decompile-case,
title = {{LADX-Decompile: a C reconstruction of Link's Awakening DX}},
howpublished = {\url{https://github.com/Hysm25/LADX-Decompile}},
url = {https://github.com/Hysm25/LADX-Decompile},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ladx-decompile-case/}}
}Plain text
LADX-Decompile: a C reconstruction of Link's Awakening DX. https://github.com/Hysm25/LADX-Decompile (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ladx-decompile-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Hysm25/LADX-Decompile · Revision f94840f
- ROUTINE_INVENTORY.md GitHub · Hysm25/LADX-Decompile · Revision f94840f
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