Case study
Lego Island 2: GBA decompilation
Lego Island 2 reconstructs the GBA game's code in C and assembly using bagd. Its documented workflow extracts assets from a user-provided baserom.gba with isle2-tool, generates build files with bagd and builds the ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-11-01
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide the GBA ROM as baserom.gba; building requires git, Rust, agbcc and arm-none-eabi tools.
- Limits: Setup is mostly manual and undocumented.
- License: No licence file in the repository.
Cite
BibTeX
@misc{lego-island-2-gba-case,
title = {{Lego Island 2: GBA decompilation}},
howpublished = {\url{https://github.com/minirop/lego-island-gba}},
url = {https://github.com/minirop/lego-island-gba},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/lego-island-2-gba-case/}}
}Plain text
Lego Island 2: GBA decompilation. https://github.com/minirop/lego-island-gba (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lego-island-2-gba-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · minirop/lego-island-gba · Revision 0082732
More in Games
- LEGO Racers: an N64 source reconstruction in progress · Case study
- LEGO Rock Raiders: a C and C++ decompilation project · Case study
- libmkb: reconstructing Super Monkey Ball 2 systems as a C++ library · Case study
- LibreGrimrock: 64-bit reconstructions of the Legend of Grimrock engines · Case study
- Little King's Story: a Wii decompilation project · Case study
- Lufia II: portable semantic reconstruction of SNES game logic · Case study