Case study
Lego Battles: a hand-decompiled Nintendo DS reconstruction
Lego Battles reconstructs Nintendo DS game source through manual decompilation, chiefly targeting the European version. Its build combines recovered C/C++ code with assets extracted from the user's ROM; an optional ARM7 BIOS enables a matching ROM build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 10
- Last commit
- 2025-10-20
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An original decrypted Lego Battles ROM is required for asset extraction.
- Prerequisites: Python 3.11+, GCC 9+ and Ninja are documented build prerequisites.
- Prerequisites: An ARM7 BIOS dump is needed for the optional matching ROM build.
- License: CC0 1.0 Universal license.
Cite
BibTeX
@misc{lego-battles-decomp-case,
title = {{Lego Battles: a hand-decompiled Nintendo DS reconstruction}},
howpublished = {\url{https://github.com/LiruJ/Lego-Battles-Decomp}},
url = {https://github.com/LiruJ/Lego-Battles-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/lego-battles-decomp-case/}}
}Plain text
Lego Battles: a hand-decompiled Nintendo DS reconstruction. https://github.com/LiruJ/Lego-Battles-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lego-battles-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LiruJ/Lego-Battles-Decomp · Revision d9f2b80
- INSTALL.md GitHub · LiruJ/Lego-Battles-Decomp · Revision d9f2b80
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