Case study
Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game
This is a work-in-progress decompilation of Kirby 64: The Crystal Shards. The US ROM is named baserom.us.z64. make setup extracts assets and make builds the project. The setup uses Linux or WSL, python3, git, a MIPS GNU compiler, the qemu-irix package from n64decomp, and uv. The page reports 97 percent of the code matched.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 237
- Last commit
- 2026-10-30
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- A US ROM named baserom.us.z64. Linux or WSL, with the packages named above.
- The README does not name a license.
Cite
BibTeX
@misc{kirby64-decomp,
title = {{Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game}},
howpublished = {\url{https://github.com/Kirby64Ret/kirby64}},
url = {https://github.com/Kirby64Ret/kirby64},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/kirby64-decomp/}}
}Plain text
Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game. https://github.com/Kirby64Ret/kirby64 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/kirby64-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Kirby64Ret/kirby64 · Revision 2844cea
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