Star on GitHubStar2.4k stars

Case study

Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game

This is a work-in-progress decompilation of Kirby 64: The Crystal Shards. The US ROM is named baserom.us.z64. make setup extracts assets and make builds the project. The setup uses Linux or WSL, python3, git, a MIPS GNU compiler, the qemu-irix package from n64decomp, and uv. The page reports 97 percent of the code matched.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
237
Last commit
2026-10-30
Language
C

GitHub data as of 2026-11-09

Copy as MarkdownView JSONCite

Requirements & limits

  • A US ROM named baserom.us.z64. Linux or WSL, with the packages named above.
  • The README does not name a license.

Cite

BibTeX

@misc{kirby64-decomp,
  title = {{Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game}},
  howpublished = {\url{https://github.com/Kirby64Ret/kirby64}},
  url = {https://github.com/Kirby64Ret/kirby64},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kirby64-decomp/}}
}

Plain text

Kirby 64: The Crystal Shards — decompiling the Nintendo 64 game. https://github.com/Kirby64Ret/kirby64 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/kirby64-decomp/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · Kirby64Ret/kirby64 · Revision 2844cea

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab