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Case study

Kirby's Dream Land 3: a US and Japanese SNES disassembly

The Kirby's Dream Land 3 project supplies assembly sources for the US and Japanese SNES versions. It uses a SNES ROM framework and batch scripts to extract game assets from a user's clean, headerless ROM. The repository contains game assembly, RAM maps and sound-engine files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
7
Last commit
2021-03-17
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A clean, headerless US or Japanese ROM is required to extract the assets.
  • Prerequisites: The project uses version 1.0.1 of the author's SNES ROM framework.
  • License: GPL-3.0 licence.

Cite

BibTeX

@misc{kirbys-dream-land-3-disassembly-case,
  title = {{Kirby's Dream Land 3: a US and Japanese SNES disassembly}},
  howpublished = {\url{https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly}},
  url = {https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kirbys-dream-land-3-disassembly-case/}}
}

Plain text

Kirby's Dream Land 3: a US and Japanese SNES disassembly. https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kirbys-dream-land-3-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly · Revision 28bd81a

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