Case study
Infernal Runner JS: reconstructing the CPC game's bytecode engine
Infernal Runner JS ports the Amstrad CPC game Infernal Runner to JavaScript from analysis of its disk image and Z80 code. It reimplements a cooperative-threaded interpreter for the game's 28 bytecode opcodes, loads the original disk image for graphics and scripts, and includes a bytecode disassembler and Z80 disassembly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2019-12-14
- Language
- Assembly
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide the original .dsk image for its bytecode and graphics.
- License: No licence file in the repository.
Cite
BibTeX
@misc{infernal-runner-js-case,
title = {{Infernal Runner JS: reconstructing the CPC game's bytecode engine}},
howpublished = {\url{https://github.com/cyxx/infernal_js}},
url = {https://github.com/cyxx/infernal_js},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/infernal-runner-js-case/}}
}Plain text
Infernal Runner JS: reconstructing the CPC game's bytecode engine. https://github.com/cyxx/infernal_js (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/infernal-runner-js-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cyxx/infernal_js · Revision d1c9a98
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