# hi-octane202x: reconstructing Hi-Octane and its level editor

> hi-octane202x is a C++ reconstruction of Bullfrog's Hi-Octane that uses data extracted from the user's original game files. It implements vehicle physics, weapons and HUD elements, with basic computer-driver steering and attacks. Its level editor can change textures, terrain heights, columns and map entities.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/woalexan/hi-octane202x>
- Primary source: <https://github.com/woalexan/hi-octane202x/blob/727934423b3d0e33574747ff5933249312986969/README.md>
- Catalog page: <https://awesomerea.org/resources/hi-octane202x-case/>
- Record JSON: <https://awesomerea.org/resources/hi-octane202x-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hi-octane202x-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide the original game data and HIOCTANE.CD in the documented build location.
- **Prerequisites:** The documented build uses CMake 3.10 or later, Irrlicht 1.8.5, SFML 3.0.1 or later, libADLMIDI 1.5.1 and FreeType 2.10.4.
- **Testing evidence:** The author reports testing two original game versions; other versions may require changes.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/woalexan/hi-octane202x/blob/727934423b3d0e33574747ff5933249312986969/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
