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Case study

Hazard: Revenge — a reconstructed Hazard engine using SDL

Hazard: Revenge rebuilds the engine of the Korean action RPG Hazard, routing its Windows and DirectX calls through SDL while retaining the game's logic. It supports desktop and iOS builds and reads three separately supplied game PAK files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-10-18
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Provide hazard.pak, visual.pak and music.pak separately.
  • Build with CMake 3.16 or later, a C++17 compiler and SDL2 or SDL3.
  • The author reports testing only on macOS and iOS.

Cite

BibTeX

@misc{hazard-revenge-case,
  title = {{Hazard: Revenge — a reconstructed Hazard engine using SDL}},
  howpublished = {\url{https://github.com/EuclidVsGauss/HazardRevenge}},
  url = {https://github.com/EuclidVsGauss/HazardRevenge},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hazard-revenge-case/}}
}

Plain text

Hazard: Revenge — a reconstructed Hazard engine using SDL. https://github.com/EuclidVsGauss/HazardRevenge (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hazard-revenge-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · EuclidVsGauss/HazardRevenge · Revision dcb0904

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