# Hazard: Revenge — a reconstructed Hazard engine using SDL

> Hazard: Revenge rebuilds the engine of the Korean action RPG Hazard, routing its Windows and DirectX calls through SDL while retaining the game's logic. It supports desktop and iOS builds and reads three separately supplied game PAK files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/EuclidVsGauss/HazardRevenge>
- Primary source: <https://github.com/EuclidVsGauss/HazardRevenge/blob/dcb09042745c268ae09ac0b44a380ef4b1e0a609/README.md>
- Catalog page: <https://awesomerea.org/resources/hazard-revenge-case/>
- Record JSON: <https://awesomerea.org/resources/hazard-revenge-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hazard-revenge-case/index.md)

## Requirements & limits

- Provide hazard.pak, visual.pak and music.pak separately.
- Build with CMake 3.16 or later, a C++17 compiler and SDL2 or SDL3.
- The author reports testing only on macOS and iOS.

## Primary sources

1. <https://github.com/EuclidVsGauss/HazardRevenge/blob/dcb09042745c268ae09ac0b44a380ef4b1e0a609/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
