Case study
Halo CE on RG35XX H: porting Halo: Combat Evolved to H700 handhelds
This is a native ARM64 port of the Halo: Combat Evolved decompilation OpenCE to the Anbernic RG35XX H and other Allwinner H700 handhelds with a Mali-G31 GPU. The game build is Xbox 01.01.14.2342. The README reports 60 frames per second in menus and about 40 to 55 in campaign at the default scale, under Knulli.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 46
- Last commit
- 2026-10-31
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own Xbox disc image. Releases contain no game data. Tested campaign levels named in the README are a30, b30, and c10.
- License: CC0 1.0.
Cite
BibTeX
@misc{halo-ce-rg35xx,
title = {{Halo CE on RG35XX H: porting Halo: Combat Evolved to H700 handhelds}},
howpublished = {\url{https://github.com/kirklandsig/halo-ce-anbernic-rg35xx}},
url = {https://github.com/kirklandsig/halo-ce-anbernic-rg35xx},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/halo-ce-rg35xx/}}
}Plain text
Halo CE on RG35XX H: porting Halo: Combat Evolved to H700 handhelds. https://github.com/kirklandsig/halo-ce-anbernic-rg35xx (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/halo-ce-rg35xx/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kirklandsig/halo-ce-anbernic-rg35xx · Revision dc99571
More in Games
- Halo: Combat Evolved: a decompilation-based PS Vita port · Case study
- HarkinianPad: an iOS port of Ocarina of Time via Ship of Harkinian · Case study
- Harvest: decompiling and porting Massive Encounter · Case study
- Heretic2: adapting reconstructed game code to Yamagi Quake II · Case study
- HK: Dual Souls: an AYN Thor port of Hollow Knight · Case study
- Hunters Recomp: a dual-screen Metroid Prime Hunters Android port · Case study