# Halo CE on RG35XX H: porting Halo: Combat Evolved to H700 handhelds

> This is a native ARM64 port of the Halo: Combat Evolved decompilation OpenCE to the Anbernic RG35XX H and other Allwinner H700 handhelds with a Mali-G31 GPU. The game build is Xbox 01.01.14.2342. The README reports 60 frames per second in menus and about 40 to 55 in campaign at the default scale, under Knulli.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/kirklandsig/halo-ce-anbernic-rg35xx>
- Primary source: <https://github.com/kirklandsig/halo-ce-anbernic-rg35xx/blob/dc99571d4ae37ad97acaa1b7661c5b882ba10d1a/README.md>
- Catalog page: <https://awesomerea.org/resources/halo-ce-rg35xx/>
- Record JSON: <https://awesomerea.org/resources/halo-ce-rg35xx/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/halo-ce-rg35xx/index.md)

## Requirements & limits

- The player supplies their own Xbox disc image. Releases contain no game data. Tested campaign levels named in the README are a30, b30, and c10.
- License: CC0 1.0.

## Primary sources

1. <https://github.com/kirklandsig/halo-ce-anbernic-rg35xx/blob/dc99571d4ae37ad97acaa1b7661c5b882ba10d1a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
