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Case study

HK: Dual Souls: an AYN Thor port of Hollow Knight

HK: Dual Souls ports Hollow Knight v1.5.12620 to the AYN Thor Android handheld through a same-version Unity rebuild from the user's GOG or Steam copy. Its runtime adds a second-screen HUD, map, inventory and charms, while patch tooling prepares game data on the device. Some shaders are reconstructed approximations.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
59
Last commit
2026-08-23
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires a purchased GOG or Steam copy of Hollow Knight v1.5.12620 and the matching release patch.
  • Prerequisites: The AYN Thor second screen is needed for companion features; about 1 GB of free space is needed for built data.
  • Limits: Some shaders are approximations, and parts of the CustomKnight skin format are unimplemented.
  • License: The repository's own source is MIT licensed.

Cite

BibTeX

@misc{dual-souls-case,
  title = {{HK: Dual Souls: an AYN Thor port of Hollow Knight}},
  howpublished = {\url{https://github.com/igawa6/dualsouls}},
  url = {https://github.com/igawa6/dualsouls},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dual-souls-case/}}
}

Plain text

HK: Dual Souls: an AYN Thor port of Hollow Knight. https://github.com/igawa6/dualsouls (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dual-souls-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · igawa6/dualsouls · Revision 5c22451
  2. LICENSE GitHub · igawa6/dualsouls · Revision 5c22451

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