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Case study

Heretic2: adapting reconstructed game code to Yamagi Quake II

Heretic2 adapts Heretic 2 game code from an earlier reconstruction project to a customized Yamagi Quake II Remaster engine. Its source and progress notes cover differences in effects, movement, rendering and save handling while targeting single-player play from Heretic 2 game data.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
33
Last commit
2026-11-05
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The documented test setup uses data from the Heretic 2 Loki release.
  • Scope: Single-player support is the priority; the author describes the work as an early-stage project.
  • Limits: Save handling and several gameplay systems remain incomplete.
  • License: The repository LICENSE lists GPLv2-covered Quake II code and multiple component licences.

Cite

BibTeX

@misc{heretic2-yamagi-reconstruction-case,
  title = {{Heretic2: adapting reconstructed game code to Yamagi Quake II}},
  howpublished = {\url{https://github.com/0lvin/heretic2}},
  url = {https://github.com/0lvin/heretic2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/}}
}

Plain text

Heretic2: adapting reconstructed game code to Yamagi Quake II. https://github.com/0lvin/heretic2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · 0lvin/heretic2 · Revision a81594b

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