Case study
Heretic2: adapting reconstructed game code to Yamagi Quake II
Heretic2 adapts Heretic 2 game code from an earlier reconstruction project to a customized Yamagi Quake II Remaster engine. Its source and progress notes cover differences in effects, movement, rendering and save handling while targeting single-player play from Heretic 2 game data.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 33
- Last commit
- 2026-11-05
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The documented test setup uses data from the Heretic 2 Loki release.
- Scope: Single-player support is the priority; the author describes the work as an early-stage project.
- Limits: Save handling and several gameplay systems remain incomplete.
- License: The repository LICENSE lists GPLv2-covered Quake II code and multiple component licences.
Cite
BibTeX
@misc{heretic2-yamagi-reconstruction-case,
title = {{Heretic2: adapting reconstructed game code to Yamagi Quake II}},
howpublished = {\url{https://github.com/0lvin/heretic2}},
url = {https://github.com/0lvin/heretic2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/}}
}Plain text
Heretic2: adapting reconstructed game code to Yamagi Quake II. https://github.com/0lvin/heretic2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · 0lvin/heretic2 · Revision a81594b
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