# God of War II: static recompilation for Windows

> This statically recompiles God of War II for the PlayStation 2, NTSC-U SCUS-97481 v1.01, into a Windows executable with PS2Recomp. The function map has 6,607 functions, 76 Sony library stubs, and 240 hardware-register accesses. The current build reaches the first playable area, Rhodes, with sound, cutscenes at 30 fps, and memory-card save and load. The menu is reported at 60 fps, and combat in that area at about 44 to 59 fps.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/cxldsakeb/GoW2-nativo-PS2>
- Primary source: <https://github.com/cxldsakeb/GoW2-nativo-PS2/blob/5145dad446d2deb9276238e8d646c915bce988fb/README.md>
- Catalog page: <https://awesomerea.org/resources/gow2-native/>
- Record JSON: <https://awesomerea.org/resources/gow2-native/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gow2-native/index.md)

## Requirements & limits

- Windows and Visual Studio 2022. scripts/extract-iso.ps1 checks the ELF SHA-1 against NOTES.md. Then run scripts/recompile.ps1 and scripts/run.ps1 -Config RelWithDebInfo.
- License: GPLv3, the same license the README names for PS2Recomp.

## Primary sources

1. <https://github.com/cxldsakeb/GoW2-nativo-PS2/blob/5145dad446d2deb9276238e8d646c915bce988fb/README.md>

## More in Games

- [God of War PS2 static recompilation: a native Windows port via PS2Recomp](https://awesomerea.org/resources/god-of-war-ps2-recomp-case/index.md) · Case study
- [God of War — Native PC: static recompilation of the PS2 game](https://awesomerea.org/resources/gow-native-pc-case/index.md) · Case study
- [God of War — Native Port: a PS2 static recompilation with native hardware services](https://awesomerea.org/resources/god-of-war-native-port-case/index.md) · Case study
- [God of War — Tobiichi Port: statically recompiling God of War for PC](https://awesomerea.org/resources/tobiichi-gow-case/index.md) · Case study
- [God of War: Ascension — static recompilation of the PS3 game](https://awesomerea.org/resources/god-of-war-ascension-recompiled-case/index.md) · Case study
- [God of War: Chains of Olympus: an experimental PSP hybrid recompilation](https://awesomerea.org/resources/god-of-war-chains-of-olympus-hybrid-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
