Case study
God of War — Native PC: static recompilation of the PS2 game
God of War — Native PC is a native Windows port of God of War for the PlayStation 2, NTSC-U SCUS-97399, built by statically recompiling MIPS R5900 code to C++. The README also describes an experimental Linux and Steam Deck launcher and build pipeline.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 231
- Last commit
- 2026-11-10
- Language
- Python
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Running it requires your own copy of God of War. The repository contains no game files.
- The PS2Recomp runtime is required. The launcher downloads it, and it is not stored in this repository.
- The README says the game is playable, a locked 60 fps is not reached in every scene, and only the opening areas have been measured in depth.
- License: GPL-3.0.
Cite
BibTeX
@misc{gow-native-pc-case,
title = {{God of War — Native PC: static recompilation of the PS2 game}},
howpublished = {\url{https://github.com/Vnnc1/gow-native-pc}},
url = {https://github.com/Vnnc1/gow-native-pc},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow-native-pc-case/}}
}Plain text
God of War — Native PC: static recompilation of the PS2 game. https://github.com/Vnnc1/gow-native-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow-native-pc-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Vnnc1/gow-native-pc · Revision d28a63d
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