Case study
God of War — Native Port: a PS2 static recompilation with native hardware services
God of War — Native Port translates the NTSC-U PlayStation 2 game's executable into C++ with PS2Recomp and supplies native replacements for graphics, sound, input, memory cards, and other PS2 services. The repository provides configurations, overrides, code generators, build instructions, and zone tests for its Windows port.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 60
- Last commit
- 2026-11-08
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-08
Requirements & limits
- A legally owned God of War USA disc and its SCUS_973.99 executable.
- Windows 10 or 11 x64, OpenGL 4.3 GPU, MSVC build tools, Python 3.11, and the repository's runtime branch.
- The build pipeline remains manual; the Nintendo Switch build is planned.
Cite
BibTeX
@misc{god-of-war-native-port-case,
title = {{God of War — Native Port: a PS2 static recompilation with native hardware services}},
howpublished = {\url{https://github.com/Waffle565/God-Of-War-Native-Port}},
url = {https://github.com/Waffle565/God-Of-War-Native-Port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/god-of-war-native-port-case/}}
}Plain text
God of War — Native Port: a PS2 static recompilation with native hardware services. https://github.com/Waffle565/God-Of-War-Native-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/god-of-war-native-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Waffle565/God-Of-War-Native-Port · Revision 514f891
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