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Case study

God of War — Native Port: a PS2 static recompilation with native hardware services

God of War — Native Port translates the NTSC-U PlayStation 2 game's executable into C++ with PS2Recomp and supplies native replacements for graphics, sound, input, memory cards, and other PS2 services. The repository provides configurations, overrides, code generators, build instructions, and zone tests for its Windows port.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
60
Last commit
2026-11-08
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • A legally owned God of War USA disc and its SCUS_973.99 executable.
  • Windows 10 or 11 x64, OpenGL 4.3 GPU, MSVC build tools, Python 3.11, and the repository's runtime branch.
  • The build pipeline remains manual; the Nintendo Switch build is planned.

Cite

BibTeX

@misc{god-of-war-native-port-case,
  title = {{God of War — Native Port: a PS2 static recompilation with native hardware services}},
  howpublished = {\url{https://github.com/Waffle565/God-Of-War-Native-Port}},
  url = {https://github.com/Waffle565/God-Of-War-Native-Port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/god-of-war-native-port-case/}}
}

Plain text

God of War — Native Port: a PS2 static recompilation with native hardware services. https://github.com/Waffle565/God-Of-War-Native-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/god-of-war-native-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Waffle565/God-Of-War-Native-Port · Revision 514f891

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