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Case study

God of War: statically recompiling the 2005 PlayStation 2 game for PC

This port statically recompiles the USA PlayStation 2 game God of War, product SCUS-97399, into C++. A Rust recompiler translates the MIPS code. The Windows launcher or portable zip runs a setup wizard that reads the ISO or a CHD, extracts the disc, and builds gow-2005. Linux install.sh, a deb, and an AppImage are experimental. The renderer is OpenGL 4.6, from 1x to 8x internal resolution. The game logic stays at 60 Hz, with 120 and experimental 240 frame-rate limits. Saves use a PCSX2-compatible Mcd001.ps2 card.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
185
Last commit
2026-11-07
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A USA ISO or CHD of SCUS-97399, about 8 GB. About 20 GB free while installing. A 64-bit CPU with SSE4.1, 8 GB of RAM, and an OpenGL 4.6 GPU. Windows 10 or 11, or a recent Linux distribution.
  • License: GPL-3.0. The vendored rabbitizer disassembler is MIT.

Cite

BibTeX

@misc{gow-2005-pc,
  title = {{God of War: statically recompiling the 2005 PlayStation 2 game for PC}},
  howpublished = {\url{https://github.com/danielalves96/gow-pc-port}},
  url = {https://github.com/danielalves96/gow-pc-port},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow-2005-pc/}}
}

Plain text

God of War: statically recompiling the 2005 PlayStation 2 game for PC. https://github.com/danielalves96/gow-pc-port (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow-2005-pc/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · danielalves96/gow-pc-port · Revision 8b104e9

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