Case study
Golden Sun Recompiled: native ports of two GBA games
Golden Sun Recompiled builds native Windows and Linux ports of Golden Sun and Golden Sun: The Lost Age from user-supplied GBA ROMs. A modified gbarecomp engine translates ARM and Thumb code to C++, while separate game configurations and shared port code support both titles.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 92
- Last commit
- 2026-11-03
- Language
- C++
GitHub data as of 2026-11-10
Evidence
Demo available · no screenshot
- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's supported USA or Europe ROMs for each game.
- Limits: Both games are in public testing, with visual and audio inaccuracies still present.
- License: Original project material has no selected licence and remains all rights reserved; the edited gbarecomp engine uses PolyForm Noncommercial 1.0.0.
Cite
BibTeX
@misc{golden-sun-recompiled-case,
title = {{Golden Sun Recompiled: native ports of two GBA games}},
howpublished = {\url{https://github.com/Shmargus/GSRecomp}},
url = {https://github.com/Shmargus/GSRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/golden-sun-recompiled-case/}}
}Plain text
Golden Sun Recompiled: native ports of two GBA games. https://github.com/Shmargus/GSRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/golden-sun-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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