# God of War: statically recompiling the 2005 PlayStation 2 game for PC

> This port statically recompiles the USA PlayStation 2 game God of War, product SCUS-97399, into C++. A Rust recompiler translates the MIPS code. The Windows launcher or portable zip runs a setup wizard that reads the ISO or a CHD, extracts the disc, and builds gow-2005. Linux install.sh, a deb, and an AppImage are experimental. The renderer is OpenGL 4.6, from 1x to 8x internal resolution. The game logic stays at 60 Hz, with 120 and experimental 240 frame-rate limits. Saves use a PCSX2-compatible Mcd001.ps2 card.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/danielalves96/gow-pc-port>
- Primary source: <https://github.com/danielalves96/gow-pc-port/blob/8b104e9e9bc2ba53e67ba28c87591f5e2686b4d1/README.md>
- Catalog page: <https://awesomerea.org/resources/gow-2005-pc/>
- Record JSON: <https://awesomerea.org/resources/gow-2005-pc/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gow-2005-pc/index.md)

## Requirements & limits

- A USA ISO or CHD of SCUS-97399, about 8 GB. About 20 GB free while installing. A 64-bit CPU with SSE4.1, 8 GB of RAM, and an OpenGL 4.6 GPU. Windows 10 or 11, or a recent Linux distribution.
- License: GPL-3.0. The vendored rabbitizer disassembler is MIT.

## Primary sources

1. <https://github.com/danielalves96/gow-pc-port/blob/8b104e9e9bc2ba53e67ba28c87591f5e2686b4d1/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
