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Case study

Gorc: rebuilding the Dark Forces II engine

Gorc is an early-stage C++14 recreation of the Jedi Knight: Dark Forces II engine intended to replace the original executable and run its single-player and multiplayer levels. The project includes game code, a test harness and a GOB utility for inspecting episode contents. Its current client requires manual selection of an episode GOB and level file.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
110
Last commit
2020-12-21
Language
C++
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply the original Dark Forces II episode and resource directories.
  • Prerequisites: Build with a C++14 compiler, CMake 3.8 or later, SFML 2.1 and Boost.
  • Limits: Levels currently require manual episode and level arguments.
  • License: Apache-2.0.

Cite

BibTeX

@misc{gorc-dark-forces-ii-case,
  title = {{Gorc: rebuilding the Dark Forces II engine}},
  howpublished = {\url{https://github.com/jdmclark/gorc}},
  url = {https://github.com/jdmclark/gorc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gorc-dark-forces-ii-case/}}
}

Plain text

Gorc: rebuilding the Dark Forces II engine. https://github.com/jdmclark/gorc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gorc-dark-forces-ii-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jdmclark/gorc · Revision a03d6a3

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