# Gorc: rebuilding the Dark Forces II engine

> Gorc is an early-stage C++14 recreation of the Jedi Knight: Dark Forces II engine intended to replace the original executable and run its single-player and multiplayer levels. The project includes game code, a test harness and a GOB utility for inspecting episode contents. Its current client requires manual selection of an episode GOB and level file.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jdmclark/gorc>
- Primary source: <https://github.com/jdmclark/gorc/blob/a03d6a38ab7684860c418dd3d2e77cbe6a6d9fc8/README.md>
- Catalog page: <https://awesomerea.org/resources/gorc-dark-forces-ii-case/>
- Record JSON: <https://awesomerea.org/resources/gorc-dark-forces-ii-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gorc-dark-forces-ii-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply the original Dark Forces II episode and resource directories.
- **Prerequisites:** Build with a C++14 compiler, CMake 3.8 or later, SFML 2.1 and Boost.
- **Limits:** Levels currently require manual episode and level arguments.
- **License:** Apache-2.0.

## Primary sources

1. <https://github.com/jdmclark/gorc/blob/a03d6a38ab7684860c418dd3d2e77cbe6a6d9fc8/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
