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Case study

Harold: reimplementing the Fallout 2 engine for browsers

Harold reimplements the Fallout 2 engine in TypeScript and Python for WebGL 2 browsers, building on darkfo. Setup converts archives and assets from a user's installed copy; the current engine covers map loading, movement, dialogue and some quests while documenting incomplete combat and saving.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
24
Last commit
2022-08-03
Language
TypeScript
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An installed copy of Fallout 2 and a browser with WebGL 2 support.
  • Prerequisites: Python 3.9 or newer, Pipenv, Node.js and TypeScript; an HTTP server for browser loading.
  • Limits: The remake is incomplete; saving and loading are experimental.
  • License: Apache License 2.0.

Cite

BibTeX

@misc{harold-fallout-2-case,
  title = {{Harold: reimplementing the Fallout 2 engine for browsers}},
  howpublished = {\url{https://github.com/OldGamesLab/Harold}},
  url = {https://github.com/OldGamesLab/Harold},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/harold-fallout-2-case/}}
}

Plain text

Harold: reimplementing the Fallout 2 engine for browsers. https://github.com/OldGamesLab/Harold (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/harold-fallout-2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OldGamesLab/Harold · Revision d143afa
  2. LICENSE.txt GitHub · OldGamesLab/Harold · Revision d143afa

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