Case study
Harold: reimplementing the Fallout 2 engine for browsers
Harold reimplements the Fallout 2 engine in TypeScript and Python for WebGL 2 browsers, building on darkfo. Setup converts archives and assets from a user's installed copy; the current engine covers map loading, movement, dialogue and some quests while documenting incomplete combat and saving.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 24
- Last commit
- 2022-08-03
- Language
- TypeScript
- License (GitHub)
- Apache-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An installed copy of Fallout 2 and a browser with WebGL 2 support.
- Prerequisites: Python 3.9 or newer, Pipenv, Node.js and TypeScript; an HTTP server for browser loading.
- Limits: The remake is incomplete; saving and loading are experimental.
- License: Apache License 2.0.
Cite
BibTeX
@misc{harold-fallout-2-case,
title = {{Harold: reimplementing the Fallout 2 engine for browsers}},
howpublished = {\url{https://github.com/OldGamesLab/Harold}},
url = {https://github.com/OldGamesLab/Harold},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/harold-fallout-2-case/}}
}Plain text
Harold: reimplementing the Fallout 2 engine for browsers. https://github.com/OldGamesLab/Harold (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/harold-fallout-2-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OldGamesLab/Harold · Revision d143afa
- LICENSE.txt GitHub · OldGamesLab/Harold · Revision d143afa
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