# GoldenRecomp: statically recompiling GoldenEye 007

> GoldenRecomp is a recompilation of GoldenEye 007 built with a modified N64Recomp. It needs ge007.tlbfree.elf and ge007.tlbfree.z64 from the TBLFREE_NOCOMPRESSION branch of kholdfuzion/goldeneye_src. That branch removes the TLB and leaves the ROM decompressed, so a console build of the ROM needs 8 MB of RAM. N64Recomp.exe us.toml and RSPRecomp.exe aspMain.us.toml generate the code. Visual Studio then builds GoldenRecomp.exe. The reviewed page says the game runs stably and the sound works. Multiplayer UI, the dam and frigate sky and water, and some weapon fire rates are still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/kholdfuzion/GoldenRecomp>
- Primary source: <https://github.com/kholdfuzion/GoldenRecomp/blob/f31b5d1e214f57c9ddb3dc598daa688bccffdd4f/README.md>
- Catalog page: <https://awesomerea.org/resources/goldenrecomp/>
- Record JSON: <https://awesomerea.org/resources/goldenrecomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/goldenrecomp/index.md)

## Requirements & limits

- The TLB-free ELF and ROM named above. Visual Studio, or the included Windows N64Recomp binaries.
- The README names no license.

## Primary sources

1. <https://github.com/kholdfuzion/GoldenRecomp/blob/f31b5d1e214f57c9ddb3dc598daa688bccffdd4f/README.md>

## More in Games

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- [GT5 Native Recomp: an early Gran Turismo 5 static recompilation](https://awesomerea.org/resources/gt5-native-recomp-case/index.md) · Case study
- [GTA IV Recompiled: an Xbox 360 static recompilation](https://awesomerea.org/resources/gta-iv-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
