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Tool

GBA-Recomp

GBA-Recomp is a Rust static-recompilation toolkit and runtime for Game Boy Advance cartridges. It translates a ROM ahead of time into a native executable, and the runtime models the PPU, APU, DMA, timers, IRQ, saves, input, and RTC. The README says the user supplies a BIOS and a game, and that the project is dual-licensed MIT or Apache-2.0.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
56
Last commit
2026-06-18
Language
Rust
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The user builds from their own ROM image and BIOS. The README says the repository contains no recompiled game output.
  • Prerequisites: Platform dependencies for macOS, Linux, Windows, and Android are listed in BUILDING.md. The engine emits C11 and compiles it locally.
  • License: The README dual-licenses the project under MIT or Apache-2.0.

Cite

BibTeX

@misc{gba-recomp,
  title = {{GBA-Recomp}},
  howpublished = {\url{https://github.com/JRickey/gba-recomp}},
  url = {https://github.com/JRickey/gba-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gba-recomp/}}
}

Plain text

GBA-Recomp. https://github.com/JRickey/gba-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gba-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · JRickey/gba-recomp · Revision de4edf5

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