# GBA-Recomp

> GBA-Recomp is a Rust static-recompilation toolkit and runtime for Game Boy Advance cartridges. It translates a ROM ahead of time into a native executable, and the runtime models the PPU, APU, DMA, timers, IRQ, saves, input, and RTC. The README says the user supplies a BIOS and a game, and that the project is dual-licensed MIT or Apache-2.0.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JRickey/gba-recomp>
- Primary source: <https://github.com/JRickey/gba-recomp/blob/de4edf59b872d887046d6a3b005e2df551b6d44c/README.md>
- Catalog page: <https://awesomerea.org/resources/gba-recomp/>
- Record JSON: <https://awesomerea.org/resources/gba-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gba-recomp/index.md)

## Requirements & limits

- **Prerequisites:** The user builds from their own ROM image and BIOS. The README says the repository contains no recompiled game output.
- **Prerequisites:** Platform dependencies for macOS, Linux, Windows, and Android are listed in BUILDING.md. The engine emits C11 and compiles it locally.
- **License:** The README dual-licenses the project under MIT or Apache-2.0.

## Primary sources

1. <https://github.com/JRickey/gba-recomp/blob/de4edf59b872d887046d6a3b005e2df551b6d44c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
