Tool
DSLuaDecompiler
DSLuaDecompiler decompiles Lua scripts from FromSoftware games for modding. The README says it targets Lua 5.0 AI scripts and HavokScript character-control scripts, with a stated goal of matching decompilations for scripts from Dark Souls through Armored Core 6.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 166
- Last commit
- 2025-05-10
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- The games named in the README are Dark Souls, Bloodborne, Dark Souls 3, Sekiro, Elden Ring, and Armored Core 6.
- HavokScript support is described for Bloodborne, Dark Souls 3, Sekiro, and Elden Ring.
- License: MIT.
Cite
BibTeX
@misc{ds-lua-decompiler,
title = {{DSLuaDecompiler}},
howpublished = {\url{https://github.com/katalash/DSLuaDecompiler}},
url = {https://github.com/katalash/DSLuaDecompiler},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ds-lua-decompiler/}}
}Plain text
DSLuaDecompiler. https://github.com/katalash/DSLuaDecompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ds-lua-decompiler/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · katalash/DSLuaDecompiler · Revision c27340a
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