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Tool

DSLuaDecompiler

DSLuaDecompiler decompiles Lua scripts from FromSoftware games for modding. The README says it targets Lua 5.0 AI scripts and HavokScript character-control scripts, with a stated goal of matching decompilations for scripts from Dark Souls through Armored Core 6.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
166
Last commit
2025-05-10
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • The games named in the README are Dark Souls, Bloodborne, Dark Souls 3, Sekiro, Elden Ring, and Armored Core 6.
  • HavokScript support is described for Bloodborne, Dark Souls 3, Sekiro, and Elden Ring.
  • License: MIT.

Cite

BibTeX

@misc{ds-lua-decompiler,
  title = {{DSLuaDecompiler}},
  howpublished = {\url{https://github.com/katalash/DSLuaDecompiler}},
  url = {https://github.com/katalash/DSLuaDecompiler},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ds-lua-decompiler/}}
}

Plain text

DSLuaDecompiler. https://github.com/katalash/DSLuaDecompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ds-lua-decompiler/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · katalash/DSLuaDecompiler · Revision c27340a

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