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Tool

Xbox XBE Recomp

Xbox XBE Recomp creates native PC ports of original Xbox games by statically recompiling an XBE's x86 code to C++ and implementing Xbox kernel and XDK libraries on Windows, with Direct3D 12 rendering and XAudio2 playback.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
216
Last commit
2026-11-08
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • A port needs the game's XBE and data from your own copy. The repository does not include game assets.
  • Place this repository in a game repository as sdk/, or start from templates/game, and build with Clang and Ninja. CMake fetches Zydis, toml++, Dear ImGui, and SDL3.
  • License: MIT.

Cite

BibTeX

@misc{xbox-xbe-recomp,
  title = {{Xbox XBE Recomp}},
  howpublished = {\url{https://github.com/TGP482/XboxXBERecomp}},
  url = {https://github.com/TGP482/XboxXBERecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xbox-xbe-recomp/}}
}

Plain text

Xbox XBE Recomp. https://github.com/TGP482/XboxXBERecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xbox-xbe-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TGP482/XboxXBERecomp · Revision 26236d5

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