Tool
Xbox XBE Recomp
Xbox XBE Recomp creates native PC ports of original Xbox games by statically recompiling an XBE's x86 code to C++ and implementing Xbox kernel and XDK libraries on Windows, with Direct3D 12 rendering and XAudio2 playback.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 216
- Last commit
- 2026-11-08
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- A port needs the game's XBE and data from your own copy. The repository does not include game assets.
- Place this repository in a game repository as sdk/, or start from templates/game, and build with Clang and Ninja. CMake fetches Zydis, toml++, Dear ImGui, and SDL3.
- License: MIT.
Cite
BibTeX
@misc{xbox-xbe-recomp,
title = {{Xbox XBE Recomp}},
howpublished = {\url{https://github.com/TGP482/XboxXBERecomp}},
url = {https://github.com/TGP482/XboxXBERecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xbox-xbe-recomp/}}
}Plain text
Xbox XBE Recomp. https://github.com/TGP482/XboxXBERecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xbox-xbe-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TGP482/XboxXBERecomp · Revision 26236d5
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