Case study
Friends of Mineral Town: decompiling the US GBA release
Friends of Mineral Town reconstructs the US Game Boy Advance release of Harvest Moon: Friends of Mineral Town from C++, C and assembly source. Its build produces a ROM with a stated SHA-1 target, and the setup uses a user-supplied base ROM for comparison.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 48
- Last commit
- 2026-02-08
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied USA base ROM named baserom.gba.
- Prerequisites: An arm-none-eabi toolchain and an agbcc fork that includes agbcp.
- Limits: Decompilation of the rest of the game remains on the TODO list.
- License: No licence file in the repository.
Cite
BibTeX
@misc{friends-of-mineral-town-decomp-case,
title = {{Friends of Mineral Town: decompiling the US GBA release}},
howpublished = {\url{https://github.com/StanHash/fomt}},
url = {https://github.com/StanHash/fomt},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/friends-of-mineral-town-decomp-case/}}
}Plain text
Friends of Mineral Town: decompiling the US GBA release. https://github.com/StanHash/fomt (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/friends-of-mineral-town-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · StanHash/fomt · Revision b8471ae
- INSTALL.md GitHub · StanHash/fomt · Revision b8471ae
- TODO.md GitHub · StanHash/fomt · Revision b8471ae
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