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Case study

Friends of Mineral Town: decompiling the US GBA release

Friends of Mineral Town reconstructs the US Game Boy Advance release of Harvest Moon: Friends of Mineral Town from C++, C and assembly source. Its build produces a ROM with a stated SHA-1 target, and the setup uses a user-supplied base ROM for comparison.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
48
Last commit
2026-02-08
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user-supplied USA base ROM named baserom.gba.
  • Prerequisites: An arm-none-eabi toolchain and an agbcc fork that includes agbcp.
  • Limits: Decompilation of the rest of the game remains on the TODO list.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{friends-of-mineral-town-decomp-case,
  title = {{Friends of Mineral Town: decompiling the US GBA release}},
  howpublished = {\url{https://github.com/StanHash/fomt}},
  url = {https://github.com/StanHash/fomt},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/friends-of-mineral-town-decomp-case/}}
}

Plain text

Friends of Mineral Town: decompiling the US GBA release. https://github.com/StanHash/fomt (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/friends-of-mineral-town-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · StanHash/fomt · Revision b8471ae
  2. INSTALL.md GitHub · StanHash/fomt · Revision b8471ae
  3. TODO.md GitHub · StanHash/fomt · Revision b8471ae

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