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Case study

Galaxy on Fire 2: matching reconstruction of the Android Abyss Engine library

Galaxy on Fire 2 reconstructs C++ for the Android game's Abyss Engine library, libgof2hdaa.so. Its NDK r18b build compiles ARM objects, links a shared library and compares functions and symbols with the original; notes record unresolved type and control-flow matches.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2026-11-08
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • The original Android ARM32 libgof2hdaa.so is required for comparison.
  • An x86_64 Linux host or an x86_64 macOS environment is required; Apple Silicon runs the toolchain through Rosetta 2. CMake obtains NDK r18b.
  • The reconstruction remains a work in progress with unmatched functions.

Cite

BibTeX

@misc{galaxy-on-fire-2-android-decomp-case,
  title = {{Galaxy on Fire 2: matching reconstruction of the Android Abyss Engine library}},
  howpublished = {\url{https://github.com/fionera/gof2hd-decomp}},
  url = {https://github.com/fionera/gof2hd-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/galaxy-on-fire-2-android-decomp-case/}}
}

Plain text

Galaxy on Fire 2: matching reconstruction of the Android Abyss Engine library. https://github.com/fionera/gof2hd-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/galaxy-on-fire-2-android-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fionera/gof2hd-decomp · Revision 02513de
  2. CMakeLists.txt GitHub · fionera/gof2hd-decomp · Revision 02513de

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