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Case study

fzgx: a matching F-Zero GX decompilation

F-Zero GX reconstructs C source for the GameCube game's main.dol and REL modules, comparing builds with retail files. Its tools extract and unpack main.rel from the user's disc image, while unmatched functions are linked from that copy; the author reports roughly 30% of code matched.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-23
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply an F-Zero GX disc image; GFZE01 USA rev 0 is the primary supported version.
  • Prerequisites: Python, Ninja and uv are required; the build uses GameCube Metrowerks compilers.
  • Limits: The author reports roughly 30% of code matched; PAL and Japanese configurations are scaffolds.
  • License: CC0-1.0.

Cite

BibTeX

@misc{fzgx-nkhoit-decomp-case,
  title = {{fzgx: a matching F-Zero GX decompilation}},
  howpublished = {\url{https://github.com/nkhoit/fzgx}},
  url = {https://github.com/nkhoit/fzgx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fzgx-nkhoit-decomp-case/}}
}

Plain text

fzgx: a matching F-Zero GX decompilation. https://github.com/nkhoit/fzgx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fzgx-nkhoit-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nkhoit/fzgx · Revision 6025590
  2. CONTRIBUTING.md GitHub · nkhoit/fzgx · Revision 6025590

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