Case study
Frogger's Adventures: Temple of the Frog: a matching GBA decompilation
The project reconstructs Frogger's Adventures: Temple of the Frog for Game Boy Advance as C and assembly compiled with agbcc. Its build extracts data from a user-provided USA baserom and checks the output ROM by SHA1. The author reports a byte-identical build while substantial code, naming and data reconstruction work remains.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2026-09-08
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires a user-supplied USA baserom.gba matching the documented SHA1.
- Prerequisites: Requires agbcc, arm-none-eabi-binutils, Python 3, g++ and make; Windows builds use WSL.
- Limits: The build is not shiftable, and many functions and data areas still rely on assembly or extracted blobs.
- License: Licensed MIT.
Cite
BibTeX
@misc{frogger-adventures-temple-decomp-case,
title = {{Frogger's Adventures: Temple of the Frog: a matching GBA decompilation}},
howpublished = {\url{https://github.com/JRickey/frog-adv-temple-decomp}},
url = {https://github.com/JRickey/frog-adv-temple-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/frogger-adventures-temple-decomp-case/}}
}Plain text
Frogger's Adventures: Temple of the Frog: a matching GBA decompilation. https://github.com/JRickey/frog-adv-temple-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/frogger-adventures-temple-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · JRickey/frog-adv-temple-decomp · Revision fed8033
- docs/campaigns/reporting-structure.md GitHub · JRickey/frog-adv-temple-decomp · Revision fed8033
More in Games
- FROGMAN: an annotated BBC Micro disassembly · Case study
- fzgx: a matching F-Zero GX decompilation · Case study
- gagarin: reconstructing the Red Alert 2: Yuri’s Revenge engine · Case study
- Galaxian³: Project Dragoon — PlayStation matching decompilation · Case study
- Galaxy on Fire 2: matching reconstruction of the Android Abyss Engine library · Case study
- Ganbare Goemon 3: a checksum-checked SFC disassembly · Case study